![]() ![]() ![]() Everywhere you look, you can find some type of virtual-reality-inspired game, but the question remained: when will we have an MMORPG that can be our virtual playground? Anime and manga like Sword Art Online, even books and movies like Ready Player One by Ernest Cline have prominently featured persistent virtual-reality worlds. The idea has been a staple in media, with video games like Dot Hack, where notorious PKKER Haseo travels the virtual online environment called “The World” hoping to reunite with his love interest Shio. PS For a full list of all the exciting changes check this post from Dottz! Patch 1.Virtual reality MMORPGs have been a dream for many since VR became an at-home gaming reality. Once again, we just wanted to extend a heartfelt thank you to the entire community for believing in us. With faster release processes, tooling, and focus you’ll start to see new content updates start to ramp up overtime at a faster pace and continuous improvement of bugs and features in a way that you haven’t in the past. We also cut scope to make sure we could focus on content we believed in. We wanted to have the time to polish and improve on the content. These updates to our development process underpin why we decided to ship Skyward Summit with the Cyber Ninja DPS class and 3 zones. Making these improvements mean we’ll be able to increase our community size faster, but it also means you’ll be getting a better and more fun user experience, no matter how long you’ve been playing Zenith. Our goal is to work to make the game more accessible and easy to pick-up over time. It’s been clear to us for some time that Zenith’s UI has room for improvement. While it’ll take some time we’d like to eventually get to a point where we’re content shipping updates every 2-3 weeks. In fact – 1.3.1 is in production now and will unlock a new zone - we’re planning to ship that sometime in June. Going forward, you can expect faster updates for bugs as well as content additions much more regularly. Second – on speed – while I am very proud of the amount of content and systems in total, we are shipping too far and in between. On the content side, our goal will be to improve the quality of our content (more fun, less repetitive, more social.). In addition you can expect more polish and improvements on existing features, instead of all brand new systems. With that vision in mind, and with feedback from players, we’ve revamped our game development strategy to focus on Quality, Speed, and Usability.įirst – on quality – our focus on Zenith will shift towards making the game more stable, performant, and bug free. We envision Zenith as a place where players can build lifelong friendships and discover their true potential. I also wanted to share our vision for after 1.3 - Skyward Summit. We’re looking forward to hearing your feedback! 3 New Zones – Set on a completely new continent.We’re excited to introduce massive game-changing features that make Zenith feel like a brand new experience including: We believe this is just the beginning, which is why we made all these updates free for players.Įverything we’ve done to date pales in comparison to the Skyward Summit update which is our biggest, and most exciting update yet. Plus we put out creature catching and pets alongside a complete revamp of our first time user experience. Over that time we’ve released some amazing features, 4 instanced dungeons and 3 raids and a thrilling end game boss fight. It’s incredible to think of all that we have accomplished and built together – and I do mean we: without a community, we wouldn’t have an MMORPG – so from the bottom of our hearts, we’d like to thank you for all your support. Been awhile since our last major update so the team and I wanted to take some time to address the community.įirst of all – It’s hard to believe that Zenith has been out for almost 1.5 years. ![]()
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